![ftl faster than light playthrough engi ftl faster than light playthrough engi](https://i.ytimg.com/vi/XTOK3P4_Jv8/maxresdefault.jpg)
- #Ftl faster than light playthrough engi mod#
- #Ftl faster than light playthrough engi update#
- #Ftl faster than light playthrough engi skin#
It really depends on what you're going for.
#Ftl faster than light playthrough engi mod#
To put it shortly: This mod just made me wanna start a secondary new playthrough, thanks! As for Katrina, it looks like several couple of pirates and engineers struck rich and got tired of pirating after gaining riches and knowledge to order a new type of ship to be built for a more honest line of work and enjoy a miner's life with drones ready to protect while the main vessel can use armored hull parts as a physical shield, medieval tactics in space.Īnd as for the blue high tech ships, I like all of them! They have that Protoss vibe to them and blue is my favorite color and yeah despite that I do use red color the most on my super-ships but that is merely to give off a sense of ominous foreboding feel of carnage that is gonna happen to whatever faction decides to try their luck going against basically Khorne himself because rage knows no boundaries or limitations, rage and willpower can be the most pure and potent means of utter armageddon or other ways to achieve the impossible. Taurus reminds me of Turanic Raider stuff from Homeworld, Junker reminds me of Engi species' ships from FTL, Spectacle looks like it has already met something terrible with enough crew left to design, build, improvise and weld the new life insurance together to the ship. Woah! Nice selection of ships! From initial glance: Taurus, Junker, Spectacle and Katrina-class caught my eye.
![ftl faster than light playthrough engi ftl faster than light playthrough engi](https://vignette.wikia.nocookie.net/ftl/images/d/d0/Final_boss2.jpg)
Enjoy!Īs always, check the OP for more details. Thanks again to all the people who have downloaded and played this mod, and especially to those helping me out with feedback and suggestions on both the forum here and the Discord channel. So far we only have three, and all could use feedback on balance and performance, so find 'em, equip 'em, and tell me what you think! Outside of graphical updates to the Seraph and other fixes, Disassemble Reassemble is now providing custom (hopefully) stockalike weapons, equipped by some of the modded ships, for you to try out in combat. High Explosive anyone? Also replacing the removed fighter wings, the Remnants of all "people" have been granted a support fighter in the form of the needler-wielding Argent!
#Ftl faster than light playthrough engi skin#
Not only new hulls, we also have a ferocious new Luddic Path skin for the popular Manta Fast Destroyer, which you'll notice comes equipped with an equally-ferocious wing of Luddic Path -converted Piranha bombers.
![ftl faster than light playthrough engi ftl faster than light playthrough engi](https://i.ytimg.com/vi/9PQJYFaOsAQ/maxresdefault.jpg)
Thanks to MesoTronik and Drae for their involvement with the spriting of each of these ships! Also the much bigger Bull low/mid tech cruiser carrier, what is considered a "Super Condor" in function if not appearance. We also welcome ships such as the Sparrow, a midline corvette that exists merely to be an annoyance to anything bigger than itself and probably get itself killed without costing you too many credits. Those of you role-playing Tri-Tachyon task force commanders are gonna have a field day! So, what's new? Well, you finally get to see my collection of kitbashed high-tech frigates, under such Latin names as Lepisma, Acanthina and Limulidae.
#Ftl faster than light playthrough engi update#
Those who have been awaiting this mod being updated with all the goodies and fine-tuning I've been promising in the Discord channel will (I hope) be very pleased with what I finally have to present you with! In this update, several things have been added, removed, fixed and changed, and I'm sure while we have had to say farewell to some ships for being impractical and not worthy of a role in the game, we welcome many replacements!įirst and foremost, because ships have been disabled from the mod, THIS UPDATE WILL BREAK SAVES!!! Major Update: Version 0.6 - Ships, ships everywhere! : Ship hull spec not found!Īt com.fs.super(Unknown Source)Īt com.fs.00000(Unknown Source)Īt com.fs.$1.getHullSpec(Unknown Source)Īt com.fs.tDHull(DModManager.java:37)Īt com.fs.FleetEncounterContext.getRecoverableShips(FleetEncounterContext.java:1372)Īt com.fs.FleetInteractionDialogPluginImpl.winningPath(FleetInteractionDialogPluginImpl.java:1698)Īt (NexFleetInteractionDialogPluginImpl.java:269)Īt com.fs.FleetInteractionDialogPluginImpl.goToEncount erEndPath(FleetInteractionDialogPluginImpl.java:1526)Īt com.fs.FleetInteractionDialogPluginImpl.updateEngag ementChoice(FleetInteractionDialogPluginImpl.java:2254)Īt com.fs.FleetInteractionDialogPluginImpl.backFromEng agement(FleetInteractionDialogPluginImpl.java:607)Īt (NexFleetInteractionDialogPluginImpl.java:61)Īt com.fs.(Unknown Source)Īt com.fs.(Unknown Source)Īt com.fs.(Unknown Source)Īt com.fs.(Unknown Source)Īt com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) 7249172 ERROR com.fs. - : Ship hull spec not found!